Rank the Dragonflight Dungeons (beyond knee-jerk reactions) (2024)

Brackenhide Hollow had a cool new enemy faction, the Rothide Gnolls. They were pretty unique and became the main villains of two Warcraft Conquest RP campaigns on the Moon Guard server. The boss fights were okay, I particularly liked the first one where you as the tank have to bodyblock a charge, and the third one where ylu bait the hyenas into the traps. Unfortunately, the trash placement made the dungeon unenjoyable to run in mythic+. Every single run, somebody pulls more adds and then we wipe.

Neltharus was meh for me. It is yet another black fortress/lava cavern and you fight ogres, in a game that is heavily oversaturated with that environment. Ragefire Chasm, Blackrock Depths, Blackrock Spire, Blackwing Lair, Grim Batol, Bastion of Twilight, Siege of Orgrimmar, Bloodmaul Slag Mines, Blackrock Foundry, Neltharion's Lair, etc. Neltharus blends together with all of that in my mind and is indistinct. Also doesn't help that it is about fighting forgetable fire Vrykul. The Djaradin are simply meh. Gameplay wise, I thought players being able to pick up and drag chains through mob packs to kill them was cool. I liked how the first and third boss fights have you dodging incoming lava waves (wish you could leap over them like in the MDI trailer!) or leaps. The third boss' area was nervewracking. Too often someone accidentally pulls a pack and wipes the group, and it takes so long to kill the packs one at a time.

Uldaman I didn't like. Visually, it is a dirt/sandstone/beige underground cavern, and greek Titanic architecture. I don't like either of those. Gameplay wise, I liked dodging the fire in the first boss but it was a little annoying how often people kept standing in and dying in the fire. Baiting the second boss into the orbs was fun. Also, again too often other people pulled more packs and we die.

Halls of Infusion: I liked this one. I usually don't like WoW's typical cave environments, or greek architecutre, but here the rooms were spacious and well lit and there was color in the architecture, and soothing water. I don't like the first boss, but enjoyed dodging the frog boss' leaps, really enjoyed scrambling to find a pillar of ice to hide behind on the third boss, and the intermission phase on the fourth boss where you have to run down the path and dodge incoming water orbs was neat. Visually pleasant dungeon and nothing frustrating.

Dawn of the Infinite (full): I tried this at launch and it was simply too hard. Flipped through three different groups just to kill the first boss. I kept dying to Chronoshear even though I was popping my defensives and had two good active damage mitigation trinkets. Gave up on the sscond boss.

Dawn of the Infinite Galakrond's Fall: I liked the general aesthetic of the dungeon, of the floating platforms in a sky with ribbons of sand magic in the background, contrasted by a visit to an icy glacier. Sadly the humongous dead dragon is not well presented and can only be seen from a certain angle. The dungeon would have besn more memorable if Galakrond was more visible. The first boss was fun with you placing the AoEs at the edge and having to squeeze in between puddles and dash to soak leaps. The dual wyvern bosses was neat. I quite liked the Iridikron fight, as rather than lowering his HP to 0% over the course of a couple minutes, instead he has 25 man raid boss HP and you can only get him down to 90% before he leaves. The fight effectively conveyed him as being powerful and you do not have enough men to kill him there. Bodyblocking his shots towards Chromie was fun.

Dawn of the Infinite Murozond's Rise: my issue is that this is the same environments as the first part, so it looks repetitive. The trash leading up to Morchie and Grom are tedious to fight against and wiped many groups. Not fun. Morchie was a fun fight, with you having to squeeze through AoE puddles and bait your clone into the traps, and trying to pick out Morchie out of the clones. Grim I found to be quite frustrating, as people kept baiting his conal AoEs into the soldiers, killing them and giving Grom a massive damage boost that would kill me, and ofcourse I get blamed for failing to tank unsurvivable damage that was the result of DPS failing their mechanic. Admitedly this also Blizzard's fault as this is unituitive and was never tutorialized properly. The last fight against Chrono-Lord Deios is intense with the constant voicelines going off and the track Chronology playing, and adds spawning and lots of AoEs going off. Pretty fun though I remember that healers seemed to get distracted during the portal phase and I am struggling to stay alive, popping the last of my defensives waiting for the healer to heal me, and at least one or two people always die in a puddle on the last phase.

I am a little disappointed that you never get to fight alongside Nozdormu. You get to fight with Alexstraza, Ysera, Kalecgos, and Wrathion several times througout WoW, but never Nozdormu outside him being a background NPC doing nothing while you do the actual fighting in Dragon Soul or Amirdrassil.

I haven't done the other Dragonflight dungeons on mythic difficulty. Only queued for them once when I got to that point in the levelling storyline. Ruby Life Pools, the academy, and the Azure Archives look nice. Cannot recall anything about the fights. The Nokhud Offensive lets you fly which is a neat gimmick, but it was about fighting DF centaurs who I find to be very unlikeable, as in I do not enjoy their presence in this game. They have ugly faces, I didn't like the characters, their culture/aesthetic was very bland, etc. This dungeon juat didn't excite me.

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I'm thinking (for the ones I have played while they were current):

Halls of Infusion (+ environment, + not frustrating) = Galakrond's Fall (+ environment, + some cool fights) > Murozond's Rise (+/- depetitive environments, - frustration, + cool final battle) > Brackenhide Hollow (+ imaginative enemy faction, - frustration) > Neltharus (- bland environment, - bland enemy faction) > Uldaman (-bland environment, -bland enemies)

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One thing I will note is that I cannot recall any music from Draginflight dungeons except for Chronology in Dawn. This expansion's set of dungeons was abysmal musically.

Last edited by Val the Moofia Boss; Today at 09:12 AM.

Rank the Dragonflight Dungeons (beyond knee-jerk reactions) (1)
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Rank the Dragonflight Dungeons (beyond knee-jerk reactions) (2024)

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